TRIPLANE TURMOIL II CHANGE LOG 1.04 -> 1.05 - Major update 24/04/2007 (DMY) * Added Ladder auto-update option * Added automatic check for new version * Added Novice mode - Main menu texts - Interactive tutorials - Can be disabled from options * Added quick play * Added loading tips * Added [less vague] loading indicator to title and ingame loading screens * Career mission selection screen exit now returns into country selection * Multilanguage versions - English - Finnish - Italian * Fixed a bug in high-resolution camera screenshot effect * Ladder pilot data now removed when pilot is removed locally * Greatly enchanced all ladder- and internet-related communications * Some levels tweaked (moved or adjusted buildings from obscuring airfield) * Fixed major bug in soldier tower spawning on level load - Nature of some levels / missions changed due this * Map or mission name now visible in loading screen 1.03 -> 1.04 - Hotfix 04/12/2006 (DMY) * Fixed problem with cd key authentication - Same bug caused the crash on ingame start * Fixed stupidity in AA flag explosion damage model, damage no longer inverse to range * Fixed artifact in player scores, there was a possibility to receive multiple deaths from one death 1.02 -> 1.03 - Hotfix 19/11/2006 (DMY) * Fixed cosmetic meter bug 1.01 -> 1.02 - Boxed Edition version patch 05/11/2006 (DMY) * Game now works with task switching, alt-tab etc - alt+enter is now possible * Display mode changes and application recovery is now very fast * Minor improvements to error handling * Changed application dll deployment for OpenAL - MAKE SURE YOU READ THE FIELD MANUAL OR FORUMS IF YOU HAVE TROUBLE RUNNING TT2! * Option screen apply button now gives feedback * Fixed crash bug from sound system if twiddled around certain pattern in options screen * Fixed the wobbling window / help text bug * Tweaked local game scoring * Fixed ammo mat bug (if selected one mat, gained actually two) * Fixed building collision bug as sometimes building collision happened in midair * Machine gun has now no mat if no ammo is selected * Fixed machine gun some times getting stuck * Implemented pause game :) * Fixed photographing issue hopefully for good - Both the large resolution issue and "OUT OF VIDEO MEMORY" error crash * Meters in campaign missions were not necessarely reset when retrying * Default joy controls are now also left-right instead of up-down * Fixed "instant teleport" hangar return bug * Fixed sound engine bug, disappearing engine sounds etc should now be history * Fixed one more bug from the mission complete logic * Tweaked Russian IV mission quite a lot * Finnish III now works correctly after retry (see meter reset fix) * Fixed Forest Small 2 having gigantic trees * Optimized lots of textures 1.0 -> 1.01 - Critical Patch 02/10/2006 (DMY) * Added more error feedback, especially to audio system. * Program should now work even if the OPENAL fails to initialize - Largest reason to crashing in 1.0 * Roster now sends data properly url-encoded so spaces are now allowed in names * Key setup now shows which key is being configured in "Press any key"-window * Fixed problem when running missions (Instant mission over, mission complete etc) * Missions don't quit always on success automatically, until this is fixed properly quit is manual temporarily - Use boldly ESC to quit after a successful mission complete. * Clock's last quarter is now correct * AI pilots in missions are now more aggressive - Glitch in the AI's payload selection logic, some missions easier/harder than designed due this * Russian II had lower mission complete requirements than designed * Russian IV now shows the clock * Generic human pilot got update status (*) in roster * Synchronizing problems with roster-to-ladder, wiped out local scores and mission completes ? Unable to replicate the "camera jerks back from stall" effect 1.0 - Initial Release 22/09/2006 (DMY)